Skip to content
Guides

Tibia hunting grounds for your level and vocation

Dragons

A knight at level 50 still sees Cult Cave, recommended at 30, and Darashia Dragon Lair, recommended at 40. Edron Dragon Lair lists 65 for knights, so it stays off that list until the knight reaches 65. The hunting planner opens on a level 50 knight with Cult Cave selected, then pages the matches for that vocation.

Each ground can store a recommended level for knights, paladins, mages, and monks. Sorcerer and druid both read the mage number. Cult Cave lists knights 30, mages 30, and paladins 25. Darashia Dragon Lair lists 40 for knights, paladins, and mages. Edron Dragon Lair lists knights 65, mages 42, and paladins 40. A ground stays on the list when its number for your vocation is equal to your level or lower.

A dash in the recommended-level column means that vocation has no number stored. The ground stays on the list for that vocation at any level you enter. Cult Cave has no monk number, so a monk still sees it, with a dash instead of a level. That dash is an empty record, so treat the ground’s creatures and loot as the useful detail, and decide for yourself whether the place suits you.

Town, creature, and name narrow the same list. Darashia Dragon Lair is in Darashia and includes Dragons. Choosing the town Darashia, or the creature Dragons, keeps grounds that match. A name search looks at the ground’s name and town together. Changing level, vocation, town, creature, name, or sort returns you to the first result page.

How do the result pages work?

The planner shows 50 grounds on a page. Page 2 and later are part of the address, so a reload opens the same page with the same filters. Ordering by name is alphabetical. Ordering by recommended level puts the lowest stored number first and puts dashes after every numbered ground. A page past the last match says the page is unavailable and offers the first page. It does not pretend to be page 1.

Select a row to open its panel. Cult Cave is in Liberty Bay and its floor is recorded as surface. The panel lists creatures that have their own pages as links. A creature name with no page stays plain text, which is how Novice of the Cult appears on Cult Cave. Notable loot is linked when the item has a page. From the selected ground you can compare damage charms for the first linked creature, using the level already in the planner.

What should you open before you leave?

Open the hunting ground page for the full record, then use “View hunting area on atlas” when it is offered. For Cult Cave that atlas stop is the surface placement northeast of Liberty Bay. The town page for Liberty Bay is a different destination. Read exact pins and hunting areas before you treat the area marker as a single spawn tile.

When nothing matches, raise the level, clear the town or creature, or shorten the name. Then check stamina and, if the creatures drop imbuement materials, the imbuement cost for what you want to keep.