| Adrenaline Burst | Minor | Bursts of adrenaline enhance your reflexes with a 6% / 9% / 12% chance after getting hit and lets you move faster for 10 seconds. | 100 / 150 / 225 |
| Bless | Minor | Blesses you and reduces skill and XP loss by 6% / 9% / 12% when killed by the chosen creature. | 100 / 150 / 225 |
| Carnage | Major | Killing a monster has 10% / 20% / 22% chance to deal Physical Damage equal to 15% of its maximum health to all monsters in a small radius. | 600 / 900 / 3000 |
| Cleanse | Minor | Cleanses you from within with a 6% / 9% / 12% chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it. | 100 / 150 / 225 |
| Cripple | Minor | Cripples the creature with a 6% / 9% / 12% chance and paralyses it for 10 seconds. | 100 / 150 / 225 |
| Curse (Charm) | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Death Damage once. | 360 / 540 / 1,800 |
| Divine Wrath | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Holy Damage once. | 600 / 900 / 3000 |
| Dodge | Major | Dodges an attack with a 5% / 10% / 11% chance, taking no damage at all. | 240 / 360 / 1200 |
| Enflame | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Fire Damage once. | 400 / 600 / 2000 |
| Fatal Hold | Minor | Your attacks have a 30% / 45% / 60% chance to prevent creatures from fleeing due to low health for 30 seconds. | 100 / 150 / 225 |
| Freeze | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Ice Damage once. | 320 / 480 / 1600 |
| Gut | Minor | Gutting the creature yields 6% / 9% / 12% more creature products. | 100 / 150 / 225 |
| Low Blow | Major | Adds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons. | 800, 1200, 4000 |
| Numb | Minor | Numbs the creature with a 6% / 9% / 12% chance after its attack and paralyses the creature for 10 seconds. | 100 / 150 / 225 |
| Overflux | Major | Each attack has a 5% / 10% / 11% chance to deal Physical Damage equal to 2.5% of your maximum mana. | 600 / 900 / 3000 |
| Overpower | Major | Each attack has a 5% / 10% / 11% chance to deal Physical Damage equal to 5% of your maximum health. | 600 / 900 / 3000 |
| Parry | Major | Any damage taken has a 5% / 10% / 11% chance to be reflected to the aggressor as Physical Damage. | 400 / 600 / 2000 |
| Poison | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Earth Damage once. | 240 / 360 / 1200 |
| Savage Blow | Major | Adds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons. | 800 / 1200 / 4000 |
| Scavenge | Minor | Enhances your chances to successfully skin/dust a skinnable/dustable creature by 60% / 90% / 120%. | 100 / 150 / 225 |
| Vampiric Embrace | Minor | Adds 1.6% / 2.4% / 3.2% Life Leech to attacks if wearing equipment that provides life leech. | 100 / 150 / 225 |
| Void Inversion | Minor | 20% / 30% /40% chance to gain mana instead of losing it when taking Mana Drain damage. | 100 / 150 / 225 |
| Void's Call | Minor | Adds 0.8% / 1.2% / 1.6% Mana Leech to attacks if wearing equipment that provides mana leech. | 100 / 150 / 225 |
| Wound | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Physical Damage once. | 240 / 360 / 1200 |
| Zap | Major | Each attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Energy Damage once. | 320 / 480 / 1600 |