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Tibia atlas stop to open before a hunt

Dragons

Before you leave town, select the ground in the hunting planner and open its area on the atlas. For Cult Cave that area is the surface placement northeast of Liberty Bay. The town placement Liberty Bay stays a different stop.

What do you check on the ground itself?

Cult Cave records Liberty Bay, a surface floor, and recommended levels of 30 for knights and mages and 25 for paladins. A knight at 50 still sees it. A knight at 20 does not, because 30 is above 20. Monks see a dash instead of a number, and the ground remains available. The planner’s selected panel lists linked creatures and notable loot, and it can jump to damage charms for the first linked creature at your current level.

Darashia Dragon Lair is the same kind of stop for Dragons: the ground page, then the surface area north of Darashia. If you have not chosen a single lair yet, the gathered Dragon pins are at Dragon locations. Pick one ground from that list, then switch to that ground’s own area pin so the marker you follow is the hunt you picked.

What belongs in the same sitting?

The area pin tells you where the hunt is recorded. It does not set your experience per hour, and it does not refill stamina. If the bar is short of the hours you want, use the stamina planner before you go. That link starts from 39:00 toward 42:00. If you care which charm hits the creature you will see most, run the charm comparison for a Dragon at level 100 and tier 2. Freeze’s 55 in that comparison is the pre-mitigation base on a proc, not the damage after creature mitigation.

Result pages in the hunting planner hold 50 grounds, and the page is part of the address. Change the level or the vocation and you return to the first page, which is the right moment to reselect the ground and reopen its area pin. Sending the area address to someone else opens that area for them. Sending the town address opens the town.

After the hunt, the sale stop is a pin of its own. Irmana is east of Venore, above two. Venore is the town. Open her pin when Rope Belts are going to her at 66 gp each, and keep the 25 belts one Powerful Void still needs out of the stack you sell.

The boat to Meriana, on the surface south of Liberty Bay, is its own destination. Use it when the route leaves the island. It does not describe Cult Cave, even though both sit near Liberty Bay.

Walk the area pin, the charm, and the stamina bar in that order when the ground is already chosen. Walk the Dragon location list first when it is not. Walk Irmana’s pin only after you know which items you are keeping.